As an Amazon Associate we earn from qualifying purchases. Full details on our Affiliate Disclosure page.
How to play Onitama (2026): Onitama is a two-player abstract strategy game that feels like a pocket-sized version of chess. Each player controls a master and four students on a 5×5 mat, and every move comes from one of five shared move cards. When you use a card, it passes to your opponent, so every move you make also changes what they can do next. A game takes about 15 minutes. This guide follows the official Arcane Wonders rulebook.
The game you need: Onitama
The box includes a 5×5 mat, master and student pawns for each side, and 16 move cards. Each game uses just 5 of the cards, so the moves change from game to game.
Price band: $20–$30 (about $30) · Check today’s price on Amazon
Onitama setup
- Unroll the mat between the players. Each player sits behind one of the temple arches in the middle of their back row.
- Each player places their master on their temple arch space and their four students on the other spaces of their back row.
- Shuffle the 16 move cards and deal 5 at random. Each player takes 2 cards face up in front of them.
- Place the fifth card on the side of the mat. The stamp color on that card shows which player goes first.
Reading a move card
Each move card shows a small grid with a dark square for your pawn's position and colored squares showing where it may move. Moves are always read from your side of the board. A card might let a pawn step forward two spaces, jump diagonally, or move sideways. Both players can see every card, which makes Onitama a game of perfect information.
An Onitama turn step by step
- Choose one of your two move cards.
- Move one of your pawns, master or student, to one of the squares shown on that card. You cannot move off the board or onto your own pawn.
- If you land on an opponent's pawn, it is captured and removed from the game.
- Rotate the card you used and place it next to your opponent's side, then take the card that was waiting there. That card becomes one of your two cards.
If you have a legal move, you must make one, even if you would rather not. If none of your cards give you a legal move, you pass, but you still exchange a card as usual.
Two ways to win
- Way of the Stone: capture your opponent's master.
- Way of the Stream: move your own master onto your opponent's temple arch space.
That second option means a bold master can sometimes win by racing across the board, so you always have to guard your temple.
Onitama strategy tips
- Look at the card you are giving away. The card you use goes to your opponent, so ask what it lets them do.
- Protect your master. Students are expendable; your master is not.
- Trade students carefully. With so few pawns, losing even one can open a path to your temple.
- Count to the temple. Watch for move cards that could let a master reach the arch in two turns.
- Like chess? Our chess for beginners guide is a good companion read.
A sample opening
Imagine you hold the Tiger card, which lets a pawn jump two squares straight ahead, and the Crab card, which steps one square forward or two squares sideways. Your opponent holds Boar and Mantis, and Ox sits on the side. If you use Tiger to push a student deep into the middle, Tiger goes to your opponent, who can then use it to jump forward at you. A safer first move might be Crab, which hands over a weaker card. Thinking one card ahead like this is the whole skill of Onitama.
Teaching Onitama to kids
Start by laying out all five cards face up and walking through each pattern on the mat with a single pawn. Then play a practice game where you both say out loud which card you are giving away and what it lets the other person do. Most kids who can play checkers pick up Onitama in a single game, and the short length means a rematch is always welcome.
Why Onitama works so well
Onitama has almost no setup and fits in a small box, yet each game feels like a fresh puzzle because the five cards change. It is a strong gateway game for kids who are learning chess, since it builds the same habit of thinking about your opponent's reply. Adults like it as a quick duel over coffee.
Onitama rules questions
How many players can play Onitama?
Onitama is designed for two players.
Who goes first in Onitama?
The color of the stamp on the fifth, unclaimed card decides who goes first.
Can you pass in Onitama?
Only if none of your cards gives you a legal move. You still swap a card when you pass.



