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How to play Yahtzee — the classic Hasbro dice game of five dice, thirteen boxes, and the glorious all-same-face score. Ages 8+, best with 2–4+ (solitaire works), teach time under five minutes. This is the official rules guide — not a drinking twist.
Looking for the beer-soaked house version? Related: how to make Yahtzee a drinking game. This page covers scorecard strategy, upper/lower sections, and how a Yahtzee bonus works. Related: party game night hub.
The game you need: Hasbro Yahtzee
Five dice, a collapsible shaker cup and scorecards, which is everything the official rules call for. It costs about $10.
What is Yahtzee?
Yahtzee is a turn-based dice game. On your turn you roll five dice up to three times, then assign that final roll into one empty box on your scorecard. Thirteen boxes later, highest Grand Total wins. The name “Yahtzee” also means the rare five-of-a-kind — the payday everyone is chasing.
It is part luck, part timing. The skill is deciding when to lock a mediocre Full House versus fishing one more roll for a Large Straight — and when to eat a zero so you protect a better box later.
What’s in the box
- Five dice — standard six-sided.
- Dice cup / shaker — optional but classic; rolling on the table is fine.
- Scorepads — one card per player; thirteen boxes + bonus lines.
- Instructions — skim once; this guide covers the same core loop.
Travel / compact editions swap the cup for a plastic tray. Your insert wins if anything conflicts.
Setup (fast)
- Give each player a scorecard and a pencil.
- Decide turn order (highest single die, or youngest goes first).
- Put the five dice (and cup) in the middle.
- Agree whether you are playing one card each or best-of-two for a longer night.
How to play a turn
- First roll: Roll all five dice.
- Hold & reroll: Set aside any dice you want to keep. Reroll the rest. You may do this a second time (three rolls total including the first).
- Score it: After your last roll (or earlier if you are happy), choose one empty box and write the score for that combination.
- Zeros happen: If nothing fits a remaining box, you must still fill a box with zero. Painful — and strategic.
- Play passes left. Continue until every player has filled all thirteen boxes.
The scorecard (upper & lower)
Upper section (Aces through Sixes)
Score the sum of dice showing that face. Example: three 4s → 12 in Fours. If your upper-section total reaches 63+, you get the +35 Upper Bonus. Tip: 63 is exactly three-of-each face on average — track it as you go.
Lower section
- 3 of a Kind: at least three same face → score sum of all five dice.
- 4 of a Kind: at least four same → sum of all five.
- Full House: three of one + two of another → fixed 25.
- Small Straight: sequence of 4 → fixed 30.
- Large Straight: sequence of 5 → fixed 40.
- Yahtzee: five of a kind → fixed 50.
- Chance: any roll → sum of all five (your junk drawer).
Yahtzee bonus & joker rules
First Yahtzee of the game scores 50 in the Yahtzee box. Additional Yahtzees (when that box already has 50) usually score a +100 Yahtzee Bonus each — check your edition’s insert for the exact joker / bonus pad rules. Many modern pads also let a second Yahtzee act as a “joker” for an unused lower-section box (or upper face) per the printed chart.
House tip: announce the joker rule before game one so nobody argues at 11pm.
Strategy tips that actually matter
- Protect the Upper Bonus early. Falling behind on 63 is how casual games are lost.
- Don’t waste Chance on a great roll. Chance is for awkward leftovers.
- Open Yahtzee is scary but correct sometimes. Holding a four-of-a-kind on roll two and missing is still better EV than stuffing Fours with a 12 forever.
- Zero the right box. Zeroing Large Straight hurts less than zeroing a fat upper face when the bonus is still reachable.
- Count outs out loud if your table likes gentle rivalry — it teaches new players fast.
Common mistakes
- Rerolling dice you already needed for a locked Small Straight.
- Filling Full House with “three + one + one” (that is not a Full House).
- Forgetting the Upper Bonus until the card is half empty.
- Playing drinking Yahtzee rules on a kids’ night — stick to the official rules for family tables.
Who it’s for
Perfect for mixed-age game nights, grandparents vs grandkids, travel tables, and anyone who wants a complete game in 20–40 minutes without a rulebook novel. Less ideal if your group only wants chaos prompts — grab a party deck after the last Grand Total. If you want a faster, louder dice race instead, our Yahtzee vs Tenzi guide compares the two.
FAQ
How many players?
Officially 1+; sweet spot is 2–4. Large groups can run multiple scorecards in parallel.
How long is a game?
About 20–40 minutes depending on how much people overthink straights.
Is this the drinking game?
No. Official scoring lives here. For sip-on-zero house rules, see make Yahtzee a drinking game.
What should we play after?
Pivot to something louder like Exploding Kittens or a conversation deck from the party hub.
Ready to host? → Yahtzee on Amazon.



